/*
E:\720576\Bitmap\Game\Im_Black.h
	bmp file size:		1864
	bmp data offset:	1078
	bmp data width:		28
	bmp data height:	28
	bmp data size:		784
	RLE bmp data size:	196
*/


const unsigned char Im_Black[] __attribute__((section(".flash"))) =
{
0x0a,0xff,0x08,0x00,0x12,0xff,0x0c,0x00,0x0e,0xff,0x04,0x00,0x82,0x2c,0x2c,0x04,
0x3c,0x82,0x2c,0x02,0x04,0x00,0x0b,0xff,0x86,0x00,0x00,0x00,0x2c,0x3c,0x3c,0x07,
0x46,0x85,0x2c,0x02,0x00,0x00,0x00,0x09,0xff,0x84,0x00,0x00,0x02,0x3c,0x08,0x46,
0x88,0x2c,0x46,0x46,0x46,0x2c,0x00,0x00,0x00,0x07,0xff,0x89,0x00,0x00,0x00,0x46,
0x46,0x2c,0x46,0x2c,0x2c,0x05,0x09,0x88,0x2c,0x46,0x2c,0x3c,0x02,0x00,0x00,0x00,
0x05,0xff,0x88,0x00,0x00,0x00,0x2c,0x46,0x2c,0x2c,0x09,0x09,0x00,0x87,0x09,0x46,
0x46,0x02,0x00,0x00,0x00,0x04,0xff,0x85,0x00,0x00,0x02,0x46,0x2c,0x0e,0x00,0x8d,
0x2c,0x2c,0x00,0x00,0x00,0xff,0xff,0xff,0x00,0x00,0x00,0x3c,0x2c,0x10,0x00,0x8b,
0x02,0x09,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x02,0x09,0x16,0x00,0x85,0xff,0x00,
0x00,0x00,0x02,0x7f,0x00,0x5d,0x00,0x81,0xff,0x1a,0x00,0x82,0xff,0xff,0x1a,0x00,
0x83,0xff,0xff,0xff,0x18,0x00,0x04,0xff,0x18,0x00,0x05,0xff,0x16,0x00,0x07,0xff,
0x14,0x00,0x09,0xff,0x12,0x00,0x0b,0xff,0x10,0x00,0x0e,0xff,0x0c,0x00,0x12,0xff,
0x08,0x00,0x0a,0xff
};
